How to service and test them | ||
The Crash Course!
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Testing - Before you just
launch some balls, do these steps! Step 1 -Make sure the balls are clean, and correct. If they are the wrong size (10mm /12mm) they will not work. Also NEVER use rusty or dirty balls! There are two channels for glass or plastic. What ever you have should be on the inner channel (closest to the playing field). Originally, there was either a insert (near the field) of glass, or plastic, and then a second outer layer of plastic (or again..) glass.. not sure.. But I would assume glass. Plexi from that time would yellow, and scratch too easily. However, if you are planning to install or play the machine with small children, Plexi may be safer. See the Where to get parts, machines, balls, and owners guides page for sizes and more glass details. |
"Does
it work" I asked the guy at the flea market. He said
"I duuno, it was my father in laws game, and he's been dead for 20 years " Ahh, does it work? Well, you need to break the machine down into its basic areas; Service can is broken up into the following areas; Front Side
- Ball Launching, Ball Ejecting, Ball Loading, |
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![]() Main "Feature" Winning Pocket |
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Step 7 - Is the metal for the Ball Ramp in good shape, it should be smooth and clean. There should also be a plastic guide that helps guide the ball up the ramp. | ![]() The Ball Ramp with proper plastic guides |
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Step 8 - Loosing
ball exit - drop a ball into the bottom of the playing
field into the opening for the loosing ball exit. It
should end up at (16) copyright (C) Dan Reed |
![]() Loosing Ball Exit |
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Step - 9 Press down on the lever at the left near the bottom of the door. | ![]() Note: Some Doors "Swing Down", not out. |
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Step 10 - Swing
the Winning Ball Exit/Playing tray (D), to the right. Press the two tabs and swing open the ball loader and inspect the ball loader (mine had some major carpet fuzz in it..) |
![]() Opened Closed |
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Step 11 - Give
the ball launcher a few good shots (without balls at this
time!), it should be smooth, and not make a loud thunking
or cracking noise (indicating worn rubber stops). It
should be smooth and clean and should retract nicely. If
it does not retract, the return spring is broken. (8)
At this point you MAY add a DROP of motor oil to the bearings, and only the bearings on the laucher. |
![]() Ball Launcher |
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If everything looks ok, proceed to the next steps for testing. | ||
A - "Winning Ball
Tray - Empty" Light - Add more balls, or the machine
may jamb B - "Winning Pocket" Main attraction C - Smaller "Winning Pockets" AKA Tulips and Pockets D - Winning Ball Exit/Playing Tray - Where the winners balls exit from, and where the player places balls to play E - Ball return - miss launched balls exit here F - Flip out ash tray G - "Winner" light - Lights up as balls exit to (D) H - Cabinet Lock I - "Winning Ball Tray - Empty" - Indicator - machine will not launch balls when this lever is down J - Ball eject, takes balls from (D) and passes them to (E) K - Ball Launcher M - Finger Rest |
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1 - "Winning Ball
Tray" - Must be filled for machine to work 2 - Electrical switch for "Winning Ball Tray - Empty" Light 3 - "Winner" light - Lights up as balls exit (13) 4 - Linkage for "Winning Ball Tray - Empty" - Indicator (I) 5 - "Seesaw" - Takes the balls that have entered a winning pocket and sends them down to the ball exit 1 (7) - AKA the Regulator 6 - Reset pin for (5), Must have (5) in upwards position for game to operate 7 - Ball exit 1 - Balls that landed in a Winning Pocket (B, C) exit here. 8 - Backside of Ball Launcher 9 - Power hook up for lights (see electrical notes section) 10 - "Winning Ball Tray - Empty" Light 11 - Dump Ball Lever - Balls from (1) exit out to (16) 12 - Trigger for "Jackpot" - Weight of balls must be on lever for jackpot to function, and machine to work 13 - "Jackpot" - where the balls from (1) are stored before they are won my the player 14 - Electrical switch contacts for "Winner" light 15 - Latch for glass/plastic door to open 16 - "Loosing balls" and "Ball Dump" Exit. |
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HOME - ON TO NEXT STEPS FOR TESTING - Part 2
copyright (C) Dan Reed