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Problem-Based Learning

 

Nancy Carr

Department of Management and Marketing

 

“Active Learning” is any type learning experience that actively involves the student in the learning process.  For many years, the mainstay of business schools has been the case method but now many teaching techniques are used and most can be adapted to other subjects and used throughout colleges and universities.

 

To do justice to the tried- and- true case method and the new cases which are high on global and ethical issues, it must be noted that many fine cases exist in print, video, and DVD.  Cases are situations that put the student in a problem-solving position.  While some cases have questions following them, cases for more advanced courses usually just give the situation since in the real world problems must be identified.  While used extensively in business schools, cases can be used in many areas of medical and legal education and any area requiring problem-solving whether the subject matter is a car, recipe, computer, design, etc.  Some cases have a narrow focus and others integrate whole courses or programs.  Students tend to like cases which run throughout the course and I have been urged to continue the eight part video case on starting and running a chain of bagel restaurants which I use in my business courses. 

 

Priorities Simulations, In-Basket Simulations, and Decision-making Simulations also actively involve students in learning to solve problems.  In Priorities Simulations, students receive a list of problems to handle and must decide the order in which items should be done.  Sometimes a time is set for each activity and sometimes the student is not given time constraints.  Sometimes the student must decide on communication methods and whether to delegate duties.  Priorities Simulations work well in developing time management and communication skills whether for a medical emergency, police station, not-for-profit organization, school, business, government office, etc.  In-Basket Simulations place the student in a position to solve problems arriving by phone, fax, e-mail, or face-to-face meetings.  In-Baskets can be developed in written format or go high tech.  Based on the number and complexity of items in the In-Basket, these simulations can be adapted to desired timeframes and material coverage.  In-Baskets can also be used for course and program recruitment by asking students which of the problems he or she would be most interested in solving.  Problem-solving skills can also be developed using Decision-making Simulations.  Decision-making Simulations can be created in many formats to use decision-making models to decide who gets the scholarship, who is pushed off the lifeboat, or who is hired or fired. 

 

Media- related teaching techniques make subjects relevant by directing students to mass media.  Making Cartoon Boards involves students in a fun learning experience while collecting and labeling cartoons for posters which include each major course topic or textbook chapter.  Cartoon Boards can also be used for non-intimidating promotion of courses to prospective students.  Critical thinking can also be stimulated by having students locate and analyze articles from popular media. Does the article foster or hinder the arts or is it neutral?  Is the article pro-management, pro-labor, or neutral?  Seeing or hearing media coverage of situations related to courses makes students realize that what they learn in classes is applicable to real life problem-solving. 

 

Learning should be fun.  Students enjoy wordsearch and crossword puzzles.  Incorporate them in courses, but remember that while wordsearch puzzles are easy to make, it is better to locate crossword puzzles created by professionals.  Everyone likes to be asked for an opinion, so questionnaires are usually well-liked.  Questionnaires can be used to detect preferred learning styles, identify career interests, locate problems, evaluate solutions etc. 

 

Let us not forget that lectures are still good for teaching many subjects.  With lectures lots of material can be covered in a short time, note-taking and organization is active learning, and Question/ Answer and Classroom Discussion Sessions are interactive. Lectures are enhanced when interspersed with small groups with a student leader solving a problem by applying lecture material.  “Active Learning” will add fun and increase learning in most classes!  

 

 

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