Its gravity levers, some wires, and lots of
little ball bearings, channels, and springs! Most
games are a standard size of 33.5" tall by
27.5" wide, and need some clearance in the
back to access the balls.
If you have a pachinko machine - it does not need
electrical power. The game works just fine with
out power. The power for the unit only runs the
lights. Don't worry, you'll still know when you
will as the balls hit a bell on the way out when
you have won!
The Balls are about 11mm, they are not
all chrome, but polished steel, and WILL RUST if not cared for!
copyright (C) Dan Reed
Here is a Video I made of my 1985
"Bells" Machine;
The
game does need;
A sturdy level clean surface
Pachinko balls - at least 300 to make it fun, the
more balls the better!
(However, I
will tell you how to test the machine with as few
as 15 balls)
To be fairly clean
All working parts to move freely.
Bent, missing, or sticking linkages will prevent
the machine from working.
copyright (C) Dan Reed
A - "Winning Ball
Tray - Empty" Light - Add more balls, or the
machine will lock you out of launching balls.
B - "Winning Pocket" Main attraction
C - Smaller "Winning Pockets" AKA
Tulips and Pockets
D - Winning Ball Exit/Playing Tray - Where the
winners balls exit from, and where the player
places balls to play
E - Ball return - miss launched balls exit here
F - Flip out ash tray
G - "Winner" light - Lights up as balls
exit to (D)
H - Cabinet Lock
I - "Winning Ball Tray - Empty" -
Indicator - machine will not launch balls when
this lever is down
J - Ball eject, takes balls from (D) and passes
them to (E)
K - Ball Launcher
M - Finger Rest
Front of machine
1 - "Winning Ball
Tray" - Must be filled for machine to work
2 - Electrical switch for "Winning Ball Tray
- Empty" Light
3 - "Winner" light - Lights up as balls
exit (13)
4 - Linkage for "Winning Ball Tray -
Empty" - Indicator (I)
5 - "Seesaw" - Takes the balls that
have entered a winning pocket and sends them down
to the ball exit 1 (7) - AKA the Regulator
6 - Reset pin for (5), Must have (5) in upwards
position for game to operate
7 - Ball exit 1 - Balls that landed in a Winning
Pocket (B, C) exit here.
8 - Backside of Ball Launcher
9 - Power hook up for lights (see electrical
notes section)
10 - "Winning Ball Tray - Empty" Light
11 - Dump Ball Lever - Balls from (1) exit out to
(16)
12 - Trigger for "Jackpot" - Weight of
balls must be on lever for jackpot to function,
and machine to work
13 - "Jackpot" - where the balls from
(1) are stored before they are won my the player
14 - Electrical switch contacts for
"Winner" light
15 - Latch for glass/plastic door to open
16 - "Loosing balls" and "Ball
Dump" Exit.